Job Setup Window

This window is used when you are setting up a chuteside job. A job definition defines most of what will happen during a job, but there are always a few things that you want to customize for a particular job. This window is where you do that customization.

There are two places where this window can be used:

  • Initial Setup. When you choose to begin a new job, this window will always appear. You can make any changes you wish and then either begin the job or put it in the queue.
  • During the Job. From the job controller window you can ask to see this window. If you make any changes to it at that time, they will become effective for the next animal that enters the chute.

Options

On the left hand side is a list of all the options you can change. There are a few, such as General Options, that are part of every job, but most of them deal directly with a particular subjob. For example, many of the subjobs give the option of some attribute being changed during the job setup. When those options are turned on in the job definition, the subjob will be included in this list. When you select any of the options, possible changes are shown to the right. At the top of the right side you will see which subjob the options belong to, even if they are part of a sort group.

To move among the options, either select an option in the list or use the arrow buttons below the list to move to the next or previous option.

When you are done making changes, you can click the Start Job button and the job will begin immediately. If you are not ready to start the job right away, you can click the Add To Queue button. You will the be given the opportunity to name the job. It will then be placed in the queue for the crew to do later. When they start the job, it will begin immediately without showing this window.

Note that the Default Lot and Default Pen fields are used to define the default lot/pen for new animals. They are not intended to replace a blank lot or pen field for existing animals. Once these fields have been filled with the default values for new animals, the rest of the job logic will take over which may cause these values to change. For example, a sort may change the animal's pen to some other pen than the default pen.

Ignore RFID Tags

Sometimes you may be in the situation where animals with two RFID tags are being processed. It is easy for the reader to read the wrong tag and send that to Fusion, confusing the process. If the tag you want to ignore starts with a different prefix, you can make a list of prefixes to ignore using this option. For example, if you are in Canada and are processing cattle that have Canadian tags that start with 124 as well as a few with USA tags starting with 840, you can add "840" to the list of prefixes to ignore.

The prefix can be any number of digits. For example, using "9" will cause Fusion to ignore any tag that starts with 9. Or it can be more specific such as "124000233" which would allow most Canadian tags through, but none that started with 124000233.

Fusion uses another filter to reduce the number of animals and chuteside events created when an animal with two RFID tags enters the chute. Each time the reader detects the "other" tag on the animal, it could think a new animal just arrived. Starting with Fusion 4.5, Fusion detects this situation and ensures that hundreds of animals and chuteside jobs aren't accidentally created. However, it will still create two (one for each tag). It is up to you to either skip one of the animals or to later merge the animals, deciding which RFID tag you want to keep.

Sorting Gate

If the job has been set up to use an automatic sorting gate, the Sorting Gate option will appear here. You will see the sort gate directions listed as defined in the Physical Computer Management setup window. (If you are setting a job up in the office, you may not be able to set up this part of the job unless you have defined a fake sorting gate with exactly the same directions as where the job will actually be run.) For each sort gate direction, choose the pen or sort group you want linked to it. You don't have to link every sort direction. You also choose which sort direction will be considered the default direction. If an animal belongs to a pen or sort group that is not linked to any sort gate direction, the default direction will be the one the animal is sent to.

Dosing Guns

If the computer you are running the job on has one or more dosing guns setup in the Physical Computer Management window, then the Dosing Guns option will appear. You must explicitly tell Fusion which guns you want to use during this job by selecting the gun in the list and checking the Use This Gun checkbox. If needed, change the Associated Drug field. Fusion will remember the last drug that was associated with each gun on this computer until you change it again.

If needed for support reasons, you can also ask Fusion to log a gun's communication by turning on the Log Communication For Troubleshooting checkbox.

Note that any of these settings (which guns are used, the associated drug, and logging) can be changed during a job as needed.

Some additional information may be helpful to understand when using a dosing gun during a job.

  • Fusion works best when a unique drug is associated with each gun. Take care to not associate the same drug with multiple guns being used at the same time.
  • Fusion works best when Give Drug and Treat subjobs don't repeat a drug. If Fusion finds a drug associated with a gun in multiple subjobs for the same animal, it will randomly assign just one of them to the gun and you won't have control over which one this will be.
  • Once a dosage has been triggered by a gun, the subjob it was associated with can no longer be changed for that animal. The chuteside event inspector has information that indicates the gun's status for each animal.
  • A subjob can be marked as skipped, even if the gun has fired. However, if the gun has already been fired the association with the subjob and gun will not be removed and can't be moved to another subjob. If it hasn't been fired then the association will be removed and available elsewhere.
  • The gun must be triggered while the animal is still in the chute (i.e. it is the current animal). Otherwise the dosage will not be applied to the correct animal. In fact, it won't be applied to any animal (Fusion ensures a dosage is never applied to an incorrect animal) and will be lost.
  • If Fusion loses the connection to a gun during a job, the drug will be recorded against the animal as if the gun did not exist. Fusion automatically attempts a reconnection every 10 seconds.
  • It is important to understand a difference between automed and Te Pari guns. With Te Pari guns, Fusion calculates the dosage as normal except that it does so to 1 decimal place instead of 0 decimals. This information is sent to the Te Pari gun which uses it to set the gun dosage (or as close as possible if the dosage is out of bounds for the attached barrel). Once the Te Pari gun is triggered, the applied dosage is returned to Fusion and recorded in case it is different. automed guns, however, only allow Fusion to send the weight of the animal. This means that it is important for the automed gun's dosage to be set up identically to the way the drug's dosage is set up in Fusion. Otherwise the recorded dosage may be different than what you want. Fusion will send the animal's weight to the automed gun which will then calculate the dosage based on the gun's internal settings. Once triggered, the actual dosage applied will be send back to Fusion and recorded.
  • Another difference is that a Te Pari gun will always deliver the full dose once you've pulled the trigger, even if it takes multiple movements of the barrel whereas an automed gun requires you to pull the trigger multiple times in that situation. Fusion will not record that the dose was applied until the full dose has been delivered.

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