Job Definition Edit Window

This window is where you define a chuteside job. There are a lot of options which allow you to create just about any kind of job you want. These job definitions are saved and can be chosen before starting a job. At that stage there is usually some final setup to take care, essentially customizing the job definition for a particular job instance.

General Tab

Job Name

Each job definition needs to have a name associated with it. This is how you pick it when starting a job instance. It must be unique among all the job definitions.

Location

If you have multiple locations, you might want to set up certain job definitions that can only be used at specific locations. If you want to restrict this job definition to a certain location, choose it here. Or leave it set to Any Location for it to be available to all locations.

Default Billing Category

When you first defined drugs and inputs you may have associated a billing category with each one. Invoices and closeouts can show a cost breakdown based on these categories. If you enter a default billing category here, all inputs and drugs associated with this job will default to the entered category. If you leave this blank, they will default to whatever you defined when you created the item.

Typical billing categories might be Induction, Processing, and Treatment. While you are free to enter anything you like, you will probably want to pre-define several categories to be more consistent when entering them. You can define this pick list at Fusion Admin → Setup → Billing Category Pick List. This is the same list that is used when defining inputs and drugs.

It is possible to override the billing category for specific subjobs within the job definition, giving you fine grained control if you need it. This is true for the Give Drug, Give Input, and Treat subjobs. If you leave the billing category field blank for these subjobs, they will use the default type for the entire job. But if you enter something in, it will be used just for the subjob itself. Similarly, you can set an override for these subjobs when added on the fly.

Currently Used

If this checkbox is not checked, the job definition will not show up in the list of available jobs to start a new job instance with.

Other Options

  • Requires elevated permissions to begin job. When turned on, only users who have permission to start elevated jobs can start this job. This can be done in the barn. You could also use this to get a job set up in the office and then allow other users to actually do the job.
  • Create actual pen movements from this job. If there are any animal movements during the job, turning this option on will have Fusion automatically create the actual pen movements needed to mirror the animal movements.
  • Create in cohorts from this job. If any new animals are created and assigned to lots and pens during the job, in cohorts can be automatically created from them.
  • Auto detect animals with the RFID reader. When this option is turned on, Fusion will continually listen to the tag reader associated with the RFID field. When a new tag is detected, Fusion will recognize that a new animal has entered the chute so that the Next Animal button doesn't have to be touched. This can be changed during job setup, but whatever you set here will be the default.
  • Include feed when calculating withdrawals. By default, Fusion will only look at drugs when calculating or showing withdrawal related information during the job. Turn this on to include feed. Remember, you must be using the rest of Fusion in a particular way before the feed side of withdrawals will be accurate for individual animals.
  • Save the animal's weight to this custom weight field. If you want one of the custom weight fields to be filled based on the animal's weight for this job, turn this option on and choose which field you want. You can also choose or change it in the General Options during the job setup.
  • Save the primary sort protocol for this job to the animal. When turned on, Fusion will save the name of the active sort group of the primary sort protocol from this job into the Animal list window. You can then find animals that belonged to certain sort groups easily.
  • Save the primary sort protocol for this job to this custom field. When turned on, Fusion will save the primary sort group into the specified custom field. If it is only saved into the Animal list window, it may be overwritten in a future job. If you want to keep this information indefinitely, use this option.
  • Flag Delay. If you have any flags in your job, you may find that when an animal first comes in and Fusion is evaluating things, the wrong flags may go off. An example of this would be a flag based on weight. The flag may get triggered based on the estimated weight which Fusion uses for the first second or so until it can get a real weight from the scale. This delay tells Fusion to ignore all flags until this amount of time has passed so that things settle first.
  • Use Sorting Gate. If the chuteside computer this job will be run at is hooked up to an automatic sorting gate, you can turn this option on and then decide whether the sorting gate will be linked to the animal's current pen or directly to a sort protocol. If it is linked to the current pen, you will be able to tie pens to sort gate directions and Fusion will tell the sorting gate what to do based on the animal's current pen. If you link to a sort protocol, you will be asked which sort gate direction to tie to each sort group within the sort protocol. Note that this portion of the Job Setup must happen at the chuteside computer—not an office computer.

ID Stacks Tab

You can think of an ID stack as a stack of pre-numbered tags ready to give to animals. You can have as many stacks as you want and you can have multiple stacks associated with the same animal ID field. For subjobs that change a custom ID, you will have the option of using one of the ID stacks. Fusion will then manage the stack whether it is being used from a normal subjob or a subjob in a sort protocol.

To add a new ID stack, click the + button. Click the - button to remove a stack. With a stack selected, you can change its attributes:

  • Stack Name. Each ID stack has a name which is how you choose it from subjobs. It must be unique within the job definition.
  • ID To Change. Choose which of the five custom IDs that will be associated with this stack.
  • Starting Number. Enter the number of the first tag on the stack.
  • Prepend With. If you want any characters to come before the tag number, enter them here.
  • Append With. If you want any characters to come after the tag number, enter them here.
  • Direction. You can have Fusion count up or down as it gets the next number on the stack.
  • Pad Digits. You can tell Fusion how many digits you want the numeric portion of the tag to be. For example, if you set this to 3, the number 7 would become 007.
  • Allow the stack information to be changed at job setup. If this option is checked, you will be given a chance to modify most of these attributes when an actual job is being set up. Note that you will not be able to change which custom ID is associated with the stack.

As you make changes to the ID stack attributes, an example of several tags in sequence will be shown below so you can see what kind of numbers Fusion will create.

Normal Subjobs Tab

A subjob is an action or event that is recorded as part of the job. There are several kinds of subjobs, some of which are required and some of which can be added multiple times to the job—each time doing something a little different. The subjobs you add are what really define what will happen during the job and what will be recorded in Fusion.

During the job, when an animal first enters the chute Fusion assumes that all the subjobs will be associated with the animal. However, you can tell Fusion to skip certain subjobs and you can also add new subjobs on the fly just for that animal.

To add a new subjob, click the + button. You will be given a choice of possible subjobs to add. Click the - button to remove a subjob. You can also drag the subjobs in the list to reorder them. They will appear in the job in the same order as they appear here.

Following is a list of the possible subjobs and information about associated settings.

All Subjobs

There are a few settings that are shared by all subjobs.

  • Label. You can change the label of any subjob. The label is what will be seen during the job to distinguish this subjob from the others. No attempt is made to ensure it is unique. You will want to change the label for many of the subjobs to something more descriptive so the job is easier to understand when running.
  • HUD. Some subjobs try to show pertinent information in the synopsis page of HUD windows during the job. This is usually something helpful to see at a glance. You can use this option to tell Fusion to not show information from this subjob.
  • Hide. You may have some subjobs that are essential to the job, but that don't need to be seen. For example, an input that is just recording a charge may clutter up the display. Use this option to tell Fusion to hide these subjobs. Fusion will still treat them like normal subjobs, but they won't be visible.
  • Skip. If you turn this option on, this subjob will start out in a skipped state. You can then unskip it during the job. This is helpful for subjobs that you want to turn on quickly, but will not apply to the majority of animals in a job.

Identify Animal

This subjob must exist in every job. It is used to let Fusion know what animal is in the chute. Normally, Fusion will recognize the animal by its RFID tag. If this fails, you will be prompted to identify the animal through one of the custom IDs. If the animal cannot be recognized or if it is a new animal, a new animal will be created and assigned to the job's default lot and pen.

Get Weight

This subjob can be used to get the animal's weight from the scale. If getting the weight from the scale fails, the weight will be estimated from the animal's lot average or the animal's estimated current weight. The weight can also be manually entered.

  • Force user to enter weight if it cannot be automatically read. This ensures that an estimated weight (lot average or estimated current weight) is not used. If the weight cannot be retrieved automatically, the user will have to enter it by hand.

Get Temperature

Use this subjob to get the animal's temperature. If you have a temperature probe connected, Fusion will read the temperature automatically. You can also enter it manually for each animal.

  • Force user to enter temperature if it cannot be automatically read. If the temperature cannot be retrieved automatically, the user will have to enter it by hand when this option is on.

Get Lung Score

Use this subjob to get the animal's lung score from a Whisper Veterinary Stethoscope. If you have a Whisper device connected, Fusion will listen for new lung scores from the device and update this value. You can also enter it manually for each animal, but only if you have the correct permissions. Entering the score manually is not recommended.

  • Force user to enter lung score if it cannot be automatically read. If checked, the job cannot be advanced to another animal until a lung score is read.

Age Verify

This job checks with CCIA (or Symmetry) to see if the animal is age verified. This is normally done by sending a message to Fusion Server to age verify the animal in the background. The advantage to this is that the job will not be slowed down if there are connection problems with CCIA. However, it also means that Fusion won't know the age verification status during the job itself (unless the animal was previously checked).

  • Check immediately from the job. If you want to force Fusion to age verify the animal immediately, turn this option on. Unless you are using Symmetry, you may have to wait for a response from CCIA on each animal.
  • Recheck even if this animal has been checked in the past. If you have previously checked these animals, but suspect that the rancher may not have entered the age verification data until after you checked them, you can turn this option on to have Fusion recheck them.
  • Allow manual entry. With this option on you can manually enter the animal's birthdate and age verification status.
Many people set up their induction jobs to have Fusion Server age verify in the background. Then the animal is already age verified for later jobs.

Give RFID Tag

This subjob is useful if you have animals that have lost their RFID tag. It is usually added on the fly for an animal that has lost its RFID tag. Once you have identified the animal by some other means (in the Identify Animal subjob), add this subjob and scan the new tag to associate it.

  • Give a new RFID tag to the animal even if they already have one. When this option is on Fusion will expect that animals that already have an RFID tag will be getting a new one. Since this job is usually added on the fly it seldom makes sense to turn this option on.
If you are inducting new animals that don't have RFID tags and you have set the job up so that Fusion is automatically detecting animals entering the chute based on the tag reader associated with the RFID field, it is best to just let the animal into the chute, give it an RFID tag and scan that tag. You don't usually want to use this subjob in that case.

Change Custom ID

Use this subjob to change any of the animal's custom IDs. Custom IDs can be used for management tags, recording tag colors, or even other grouping of animals. (Keep in mind that you can use the custom fields for similar non-ID related groupings.)

  • Overwrite if this ID already exists. When this option is turned on, Fusion will apply the ID change even if the animal already has something for that ID. You normally want this turned off.
  • Entry Type. If you are using a management tag, you will probably want to set this to ID Stack and associate an ID stack with the subjob. If you set it to Specific String, Fusion will change the ID to whatever you enter in the Specific String field. If you choose List, Fusion will allow you to choose from any entries in the list for each animal. Choosing Numbers Only Entry will make it so that you can enter the tag by hand. Fusion will be smart enough to only let you enter numbers. Or choose Text Entry to be able to manually enter anything you want. Finally, choose Tag Reader if you have a tag reader associated with this field. In this case, if the animal doesn't have a tag it will start listening for one from the reader and automatically assign it during the job. This can be manually done as well. Or, if the "Overwrite" option above it on, Fusion will look for a new tag from the reader even if there is already a tag in this field.
  • ID Stack. If you have chosen to use an ID stack, choose which stack to use here.
  • ID To Change. If you have not chosen an ID stack, you will need to choose which of the five custom IDs this subjob will be affecting. If you choose Tag Reader for the Entry Type, make sure you have a tag reader associated with this custom ID field in the Physical Computer Management window at the chuteside computer.
  • Specific String. If you chose Specific String, enter the value you want applied here. It can be left blank which will blank out all tags the subjob is used for.
  • List. If you chose List, you can enter the list items here. During the job, Fusion will default to the first item in the list, so enter the most common one here.
  • Allow the specific string or list to be changed during job setup. If you have chosen Specific String or List and turn this option on you will be given a chance to modify the values during job setup.

Change Attributes

This subjob allows you to change any (or all) of the following attributes: sex, breed, color, hip height, frame score, thriftiness score, temperament score, cattle type, and source. For new animals, these values will default to the values you set here or, if left blank, to similar values from the animal's lot where available. You can then change them as you see fit. Defaults are only applied to new animals. They will not be applied to existing animals, even if the fields are blank for those animals.

  • Default Sex. The default sex for new animals.
  • Default Breed. The default breed for new animals.
  • Default Color. The default color for new animals.
  • Default Hip Height. The default hip height for new animals.
  • Default Frame Score. The default frame score for new animals.
  • Default Thriftiness Score. The default thriftiness score for new animals.
  • Default Temperament Score. The default temperament score for new animals.
  • Default Cattle Type. The default cattle type for new animals.
  • Default Source. The default source for new animals. If left blank, Fusion will use the animal's lot's Originating Herd field.
  • Allow defaults to be modified during job setup. When turned on, these defaults can be changed during the job setup.

Give Drug

This subjob is used to record that a drug or implant was given an animal.

  • Default Drug. Enter a drug or implant here. It will become the default for this subjob.
  • Allow product change during job setup. If you want to be able to change the default drug during job setup, turn this on.
  • Allow product change during the job. When this option is on, the user will be able to change the drug used for each animal during the job.
  • Allow the amount to change during the job. Likewise, the user will be able to change the amount given for each animal during the job.
  • Use the same amount for every animal. Normally Fusion will automatically calculate the amount of the drug to give based on the animal's weight. Sometimes you want to give the same amount to every animal, regardless of weight. Use this option to achieve that.
  • Amount. When you are using the same amount for each animal, you can enter the default amount here.
  • Allow the above amount to be changed during job setup. When turned on, this option allows the default amount to be changed during the job setup.
  • Billing Category. If this is left blank, the entire job's default billing category will be used. You can override the default by entering in a billing category.

When the job is processed a drug event will be created for each drug subjob. However, if the amount given is zero, it will be treated as if the subjob was skipped.

Give Input

This subjob is used to record that an input was given an animal. Inputs can be anything from actual product given an animal to simply recording a billing entry.

  • Default Input. Enter an input. It will become the default for this subjob.
  • Default Amount. This will be the default amount given to each animal.
  • Allow changes during job setup. If you want to be able to change the default input and amount during job setup, turn this on.
  • Allow product change during the job. When this option is on, the user will be able to change the input used for each animal during the job.
  • Allow the amount to change during the job. Likewise, the user will be able to change the amount given for each animal during the job.
  • Track Stats. You can also use inputs to track extra stats. For example, say you were preg checking some heifers. For the preg check input charge you might add Open and Pregnant to the stat choice list. During the job the correct item would be selected for each heifer and the job stats at the end would show the counts and percentages for each group. Note that during the job Fusion will default to the first item in the list for each animal, so make the most likely one first.
  • Billing Category. If this is left blank, the entire job's default billing category will be used. You can override the default by entering in a billing category.
Consider hiding inputs that are for billing purposes only. They will still be part of the job, but won't clutter up the subjob list during the job.

Treat

This subjob is used for diagnosing and treating animals. When an animal first gets this subjob, you will be asked to choose a diagnosis. Based on that, a treatment protocol will be set up. Each day the animal comes back, this subjob will recognize where it is in the treatment protocol and tell you what the animal needs for the day.

  • Billing Category. If this is left blank, the entire job's default billing category will be used for any drug events created from this subjob. You can override the default by entering in a billing category.

Relocate

Use this subjob to let Fusion know an animal is moving to another pen. You can also use it to set the animal's home pen.

It is possible to set up a job where Fusion is expected to relocate an animal to more than one place. You should be careful that this does not happen. If it does, Fusion will basically randomly choose one of them and go with it.

Change Slaughter Date

Use this subjob to either manually set an estimated slaughter date for each animal or to have Fusion automatically calculate one.

  • Error Action. If Fusion encounters an error when it is evaluating the formula, this option tells it what to do. You can have it set a blank date, the current date, or revert back to the animal's previous estimated slaughter date.
  • Allow the date to be set manually. When on, this option allows the user to change the date manually for each animal.
  • Formula (New Estimated Slaughter Date = ). Enter the formula used to calculate the date here. See below for more details and examples.
  • Gear button. Use the gear button to insert variables into the formula.
  • Test. As you are creating the formula, use this button to make sure it works. The Test Result area will either show the result (which might be blank) or show that an error occurred. If you have any variables in the formula, the test will use the values in the Test Formula Variables area. You can change these for the test as you wish. If you suspect that some animals will not have some of the information you require, make sure you test with blank dates or zero values so you know what will happen in those cases. If this becomes an issue, remember that you can add a sort protocol to only set the date for animal's with criteria that works.

It is important to make sure the formula makes sense. For example, you can't add two dates together. You can subtract dates to get the number of days in between, but that would only make sense if you were then adding or subtracting it to another date. You can also enter an actual date if you do it in this format: !12/25/2013! Note the exclamation marks around it. Also, Fusion expects the month, day, and year to be entered in the same order as your computer's system preferences are set up for. If you do this on one computer, and then Fusion runs the formula on another computer with different settings, the date will be read incorrectly.

Here are some examples of correct formulas:

  • <CurrentDate> + 30
  • <CurrentDate> + ((1400 - <ScaleWeight>) / <ADG>)
  • !12/25/2013!
  • <InDate> + 90
  • Blank formula. Technically this gives an error, but when used in conjunction with one of the error actions and allowing the date to be set manually, the user can manually enter each date.

Set Custom Field

Fusion has five custom fields for each animal that you can enter anything you like into. This subjob allows you to change one of these fields.

  • Overwrite if the field is not blank. When this option is turned on, Fusion will change the field value even if the animal already has something for that field. You normally want this turned off.
  • Entry Type. If you set this to Specific String, Fusion will change the field to whatever you enter in the Specific StringSpecific String field. If you choose List, Fusion will allow you to choose from any entries in the list for each animal. Choosing Numbers Only Entry will make it so that you can enter the value by hand. Fusion will be smart enough to only let you enter numbers. Or choose Text Entry to be able to manually enter anything you want.
  • Specific String. If you chose Specific String, enter the value you want applied here. It can be left blank which will blank out all fields the subjob is used for.
  • List. If you chose List, you can enter the list items here. During the job, Fusion will default to the first item in the list, so enter the most common one here.
  • Allow the specific string or list to be changed during job setup. If you have chosen Specific StringSpecific or List and turn this option on you will be given a chance to modify the values during job setup.

Set Genetic Test

Fusion has five fields used to record genetic tests. Normally you would import this information from an outside source, but this subjob allows you to enter the data during a job if you like.

  • Overwrite if the field is not blank. When this option is turned on, Fusion will change the field value even if the animal already has something for that field. You normally want this turned off.
  • Entry Type. If you set this to Specific String, Fusion will change the field to whatever you enter in the Specific StringSpecific String field. If you choose List, Fusion will allow you to choose from any entries in the list for each animal. Choosing Numbers Only Entry will make it so that you can enter the value by hand. Fusion will be smart enough to only let you enter numbers. Or choose Text Entry to be able to manually enter anything you want.
  • Specific String. If you chose Specific String, enter the value you want applied here. It can be left blank which will blank out all fields the subjob is used for.
  • List. If you chose List, you can enter the list items here. During the job, Fusion will default to the first item in the list, so enter the most common one here.
  • Allow the specific string or list to be changed during job setup. If you have chosen Specific StringSpecific or List and turn this option on you will be given a chance to modify the values during job setup.

Ultrasound

This subjob give you a place to enter the ultrasound values for an animal.

Flag

Use this subjob to flag an animal under certain condition. It can only be added to a sort group's subjobs, not the normal subjobs.

  • Message Display. When a flag subjob comes into play, how it alerts the user is defined here. If you ask it to only show the message in the subjob area, the subjob will automatically be selected, but the user is not forced to deal with it right away. The other two options force the user to deal with the flag immediately, but with different sizes of dialogs.
  • Flag Message. Enter anything you want here. The user will see this message when the flag triggers, so it should explain what is wrong.
  • Dismissal Required. Check this field if you want to make sure someone acknowledges the flag by dismissing it.

Sorting Tab

This tab is used to set up sort protocols. A sort protocol allows you to have Fusion perform different actions for different groups of animals during the job. Animals can fall into different groups based on criteria that you define for the sort protocol. It is possible to have more than one sort protocol, each with it's own set of sort groups with associated actions. For example, if you had three sort protocols, each animal would be part of three different sort groups. Notice that one sort protocol is set to be the primary one. When the job is done and the animal information is updated, there is a field that shows what sort group the animal was in during its last job. Since it can only show the sort group from one sort protocol, it will show the one from the primary sort protocol.

Creating a New Sort Protocol

Click the + button to add a new sort protocol. The Sort Protocol Edit window will open where you will tell Fusion how many sort groups there will be, what criteria to use, and which sort group will belong to each protocol variation. There are some other options you can set as well. For more information, see the documentation for Sort Protocol Edit Window. To remove a sort protocol, select it in the list and click the - button.

You can also use the gear button to have Fusion automatically add some common sort protocols which you can then edit to fit your exact needs.

Associating Actions With Sort Groups

Once you have created a sort protocol, the Sort Group list will show each sort group associated with it. Select a sort group to see a list of subjobs that will become part of the job if an animal falls into that sort group. You can add more subjobs by clicking the + button and remove subjobs by clicking the - button. It is possible to have a sort group that doesn't have any subjobs associated with it.

Not all of the normal subjobs make sense to be used in a sort group. These are the ones that are available here:

  • Change Custom ID
  • Give Drug
  • Give Input
  • Relocate (use this with caution—make sure an animal isn't being relocated multiple times)
  • Change Slaughter Date
  • Change Custom Field
  • Change Genetic Test
  • Flag
You want to be careful to not let Fusion get into an endless loop where it changes the same value that the criteria is based on. Fusion will not let you add a subjob to a sort group if the subjob changes one of the same values as the sort protocol's sort criteria is based on. You can do this across multiple sort protocols, but we encourage you to carefully think this out if it is necessary. Don't expect that one sort protocol will change some value which another sort protocol will then be evaluated on—this idea is not supported and there is no guarantee that the sort protocols will be evaluated in any particular order. If you manage to set up a scenario where Fusion could get into an endless loop, Fusion will stop evaluating after one round.

On the Fly Rules Tab

When you create a job definition from scratch, you can ensure that every action is being billed for. For example, you may add "inputs" along side other subjobs to represent the billing for the subjob (and hide them so they aren't in the way). However, sometimes you want to make sure billing occurs when subjobs are added on the fly. This tab allows you to set up how this will work as well as other rules that come into play for subjobs that are added on the fly.

The window shows a list of subjobs that can be added on the fly. When you select one, you can see the inputs associated with it in the list on the right. To add more inputs, click the + button and then enter the input and amount. To remove an input, select it and click the - button. You can change the amount and the billing category for each input that will be created as a result of a subjob added on the fly. If the billing category is left blank, the job's default will be used.

Remember that these associated inputs only apply to these subjobs when they are added on the fly during a job. They do not apply for subjobs that are part of the job definition.

If one of these subjobs is added during a job, there won't be any visible indication that there are associated inputs. Instead, they will be added when the job is processed.

If a Give Drug, Give Input, or Treat subjob is selected, you can also enter a Billing Category that will apply to any drugs or inputs created from that subjob. When left blank, the job's default billing category will be used, but you can enter a different billing category to override it here.

Windows Tab

When a job is running, several windows are all working together to show you the information you need and allow you to make necessary changes. Fusion even allows you to create one or more HUD (Heads Up Display) windows customized with exactly what you want displayed. With different monitor sizes, different numbers of windows for each job, and different sizes for each window Fusion needs to provide a way to organize these windows on the screen so they are most efficient for you during the job. That is what this tab is for.

On the left is the window list. Any windows in this list will be opened when the job is run. You can add as many windows as you want, including any HUD windows that have been defined. It is possible to add the same HUD window multiple times.

On the right are the positioning options for the window. Since it can be difficult to move windows on a touch screen, the Horizontal Position and Vertical Position areas let you precisely define where the windows will open when the job starts up. Each window can be opened at a spot that is relative to the screen itself or relative to other windows that have already been opened. (Note that the pixel fields can have negative values—positive values move to the right and down while negative values move to the left and up.)

If you are positioning a window relative to another window, the other window must already be opened. Fusion will open the windows in the order they are listed and you can drag and drop the windows to rearrange them in the list as necessary.

In the Other Options area, there is an option to use the window positions from the last time the job ran. Each time a job finishes running, Fusion records the position of each window on the chuteside computer. If this checkbox is checked, and if Fusion can find position information for this job on the chuteside computer, the window will be opened in the remembered position rather than the position defined here. If this checkbox is not checked, Fusion will always open the windows as defined here.

If the Subjob List window is selected, you can also define its height by telling Fusion how many subjobs you want to see. There must be at least three.

After the windows have been opened in the defined positions, Fusion will check to make sure each window is fully on the screen. If it is not, Fusion will override the defined position and move it just enough to be on the screen.

If one of the windows in the list is a HUD that has been deleted, it will show up in the list in red. You should remove it from the list. If you do not, it will simply be ignored when the job is started and any windows that are positioned relative to it will be positioned relative to the screen instead.

Inspector Tab

The Job Definition window is normally used to create and edit job definitions. However, it can also be used to view a job batch and chuteside events to see how they were actually setup at the time of the job. Of course, in this mode nothing can be edited. In addition to seeing how the job was defined, you can see what actually happened with the Inspector tab which is only available in this situation.

The inspector shows a list of subjobs that were active for an animal. This will include normal subjobs, subjobs from active sort groups, and any subjobs that were added on the fly. This will include subjobs that would have been hidden during the job itself. If the user skipped a subjob you can still see it in the list, but Fusion identifies it as a skipped subjob.

When a subjob is selected, information related to it is shown on the right hand side. Above the list is a note letting you know where the subjob came from—normal subjobs, added on the fly, or which sort protocol and sort group. Some items in the list have a blue dot beside them. This indicates that you can Double-Click on the line to be shown more information. For example, if the item is "Default Lot", double-clicking it will open the lot's edit window.

The subjob list always has an extra subjob labeled "<General Info>" which is used to show information that doesn't belong with a specific subjob.

Note that information from before Fusion 2.6 will be converted to the new system, but it cannot always be done with 100% accuracy. Billing and the main information will not be lost, but Fusion didn't used to keep track of as much information as it does now during jobs.

Getting Here

You can open this window by creating or editing a job definition from the Job Definition List window.

Related Topics