This guide explains how to record pen movements in Fusion.
Time: 4:26
Recording pen movements in Fusion is actually quite simple! The most important thing to remember is to record the movements as they happen, and in the same order they happen. Don't wait until the end of the day!
To record a movement, just tap the "Move Animals" button. First, you need to let Fusion know where the animals are coming from. Tap the "Entity To Move" field and choose the pen they're in. If the pen has multiple lots and you're not moving the entire pen, select the lot they're from. If you're moving animals from different lots within the pen, you'll need to record separate movements for each lot. However, if you're moving the entire pen, you can leave the "Lot" field blank.
In this example, we're moving the entire pen, so we can simply tap the "All Animals" button, and Fusion will automatically figure out the count. Alternatively, you can manually enter the count by tapping the "Count" field. It's recommended to always link the animals, and here we'll let Fusion figure out which ones to link. If you're not familiar with animal linking, we have another video explaining it in detail.
Next, you'll need to specify the pen where the animals are moving to. For now, let's choose pen 1. Notice how Fusion beeps and shows a red message? This is a helpful warning when you're moving animals from a different lot into a pen primarily used for another lot. It won't prevent you from making the move, but it serves as a reminder in case you're making a mistake.
Take a look at the count information in the upper right corner of the window. This can help ensure that you're moving the animals to the correct pen. If the numbers seem incorrect, double-check that you've entered the right information.
In our case, we actually want to move the animals to pen R2, so we'll switch to that pen. The warning disappears because R2 is set up to allow multiple lots.
Now, let's talk about the checkbox next to the "New Pen" field. When you link animals during a pen movement, Fusion will not only adjust the inventory count of the pen but also update the current pen field for each linked animal. If you want the home pen field to be set to this pen as well, make sure this checkbox is checked. In this video, we're temporarily moving sick animals to another pen so we don't want their home pen updated.
Now, let's shift our attention to the "Move Feed Percentage" control. If feed has already been dropped off to the pen, Fusion needs to know how much of it the moving animals have consumed before the move, so it can accurately charge the feed out. By default, Fusion assumes that all the feed dropped off has been consumed. You can adjust this by dragging the control. In this example, we estimate that the animals ate about half of their feed, so we'll drag it to approximately 50%. This will prompt Fusion to automatically divide the feed deliveries made to the pen based on the percentage. It's important to note that Fusion will only consider the deliveries it knows about at the time of the move, so ensure that the feed trucks have synced first.
Also, keep in mind that this control represents all the feed delivered so far. So, if you have 100 animals in a pen and you're moving 50 of them, even if you know they've eaten their full share, you should still set this to 50%. This accounts for the fact that only half of the animals are being moved. If you want Fusion to recalculate the estimated value, you can use the "Default Feed Percentage" button.
Once you save this information, it becomes final and cannot be undone or edited. Therefore, it's crucial to double-check everything before tapping the "Move Animals" button. At that point, the animals will be moved. If you realize you've made a mistake, you'll need to perform another movement to correct it.
One more thing to note: If you move animals into an empty pen, their bunk call information will move with them. The new pen will have the same bunk call information as the pen they came from, and Fusion will remember the original pen for accurate historical bunk call information. However, if you move animals into a non-empty pen, even if there's only one animal in it, no bunk call information or history is retained. Instead, the moving animals will inherit the bunk call information and history of the pen they're being moved into.